Lore · Gods of the Pantheon
Prexus, the Oceanlord
Kedge Keep was the most miserable underwater dungeon in the game. The kedge were the Oceanlord’s answer to the dragons.

Where the gods first met
Prexus was one of the gods at Brell’s first meeting, held in a corner of Faydwer because he preferred the sea, Tunare the forest and Brell the mountains. Brell dug a great bowl into the cliffs and filled it with water. Prexus sat in the water, Tunare on the shore, Brell among the cliffs to the west, and Rallos Zek crouched among the rocks to the north. The bowl became Dagnor’s Cauldron, and the dwarves and the kedge lived beside it, though the two races did not always get along.
The kedge
In the abysmal depths of the oceans he left his children, the kedge, hardy water-dwellers of great mental power and stamina, to keep a watchful eye on dragonkind.
The faith of the deep
His faithful believe true power lies in the ocean depths, that life first formed there, and that one day the seas will rise to swallow the unworthy and embrace the faithful. Many sailors and fishermen follow him, and they defend the seas against anyone who would harm them. He is neutral, and no evil soul may serve him. Rodcet Nife is his ally; Bertoxxulous his enemy.
Children after the kedge
His first people did not last. The calamities that struck the kedge struck his mermaids too, and in time only one kedge survived, Phinigel Autropos, in Kedge Keep. The othmir remember what came next: Prexus searched the seas for a creature worthy of his blessing, found a pack of sea otters in a bay, and named them othmir. He also blessed the common seahorse to make guardians, and they now serve Phinigel. The seafury giants he cursed, for preying on the kedge.
Erudin and the Deepwater Knights
On land his best-known faithful are in Erudin, where the Knights of the Deep, paladins and clerics, keep a temple to him. Their book, Writings of the Deepwater Knights, counts the Oceanlord’s gifts: seas to carry ships, fish to eat, his strength, and the order itself, sworn to defend Erudin. Other in-game books remember the necromancer Marnek, whose greatest enemies were the paladins of Prexus, and the traitor Kenox, who sold Marnek’s hiding place to the Deepwater Knights. Even wizards call on him: Scry’s Compendium of Destruction III teaches the ice spell Tears of Prexus.
When Prexus left
Then the Oceanlord went silent. In EverQuest II’s age most of his children “have passed on,” though his worship still rivals any other god’s. An anonymous Yha-lei priest remembers the day Prexus left his people. Without him the waves battered their city apart and the Yha-lei began killing one another, until their ancestors found the resting place of a new god and the water grew clear and bright: “The Coming of the True Creator.”
The god who did not return
Why he stays so elusive, one EverQuest II developer explained, is simple: he is a real god who has not returned to Norrath, and he might, if the Yha-lei stopped worshipping the Leviathan.
Where the sources disagree
The Yha-lei account comes from EverQuest II, after the gods withdrew from Norrath; it is not part of classic EverQuest’s timeline.
Sources
[1] Library of Erudin: “The History of Norrath” (original EverQuest manual text) · [2] Library of Erudin: EverQuest RPG Player’s Handbook: History of Norrath (2002) · [3] Allakhazam: Prexus · [4] Library of Erudin: Prexus · [5] Library of Erudin: EverQuest RPG Player’s Handbook — Prexus (White Wolf, 2002)
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Retold in our own words from the sources listed on this page; short quotes are marked and sourced. The illustration is an original AI-generated painting made for this page alone, not from the game.